On the Intentionality of Cultural Products: Representations of Black History as Psychological Affordances Phia S. Salter, Glenn Adams. 2016. On the Intentionality of Cultural Products: Representations of Black History as Psychological Affordances. Frontiers in Psychology, Vol 7 (2016).
Ancestral knowledge systems : a conceptual framework for decolonizing research in social science Cueponcaxochitl D. Moreno Sandoval. 2016. Ancestral knowledge systems : a conceptual framework for decolonizing research in social science. AlterNative (Ngā Pae o te Māramatanga).
Places of memory and the new generations: Some political effects of the transmission of memories of Chile's recent past M.j.( 1) Reyes, M.a.( 2) Cruz, F.j.( 2) Aguirre. 2016. Places of memory and the new generations: Some political effects of the transmission of memories of Chile's recent past. Revista Espanola de Ciencia Politica. 1(41):93-114.
Re-making a place-of-memory: The competition between representativeness and place-making knowledge in Gwangju, South Korea H. Shin. 2016. Re-making a place-of-memory: The competition between representativeness and place-making knowledge in Gwangju, South Korea. Urban Studies. 53(16):3566-3583.
The pain of not forgetting Anders Fjellberg. 2016. The pain of not forgetting. New Statesman. 145(5331):26-27.
Lessons from Sarajevo and the First World War Tea Sindbæk Andersen. 2016. Lessons from Sarajevo and the First World War. East European Politics & Societies. 30(1):34-54.
Rereading al-Ṭabarī through al-Māturīdī: New Light on the Third Century Hijrī Walid A. Saleh. 2016. Rereading al-Ṭabarī through al-Māturīdī: New Light on the Third Century Hijrī. Journal of Qur'anic Studies. 18(2):180-209.
Multidirectional war narratives in history textbooks Tina1 van der Vlies. 2016. Multidirectional war narratives in history textbooks. Paedagogica Historica. 52(3):300-314.
It's hard to play in the trenches: World war I, collective memory and videogames A. Chapman. 2016. It's hard to play in the trenches: World war I, collective memory and videogames. Game Studies. 16(2):3p..